Frightened 2 Pathfinder 2E (2024)

1. Frightened - Conditions - Archives of Nethys: Pathfinder 2nd Edition ...

  • You're gripped by fear and struggle to control your nerves. The frightened condition always includes a value. You take a status penalty equal to this value ...

  • You're gripped by fear and struggle to control your nerves. The frightened condition always includes a value. You take a status penalty equal to this value to all your checks and DCs. Unless specified otherwise, at the end of each of your turns, the value of your frightened condition decreases by 1.

2. Advice: Frightened 2 - paizo.com - Forums

  • 21 aug 2019 · You gain a circ*mstance bonus to damage rolls for Strikes against frightened creatures. The bonus is equal to double the target's frightened ...

3. Fear - Spells - Archives of Nethys: Pathfinder 2nd Edition Database

  • Failure The target is frightened 2. Critical Failure The target is frightened 3 and fleeing for 1 round. Heightened (3rd) You can target up to five creatures.

  • You plant fear in the target; it must attempt a Will save.

4. Unspeakable Shadow - Spells - Pathfinder 2e Nexus - Demiplane

  • Failure The target is frightened 3. It can't reduce its frightened value below 1 for 1 minute. Critical Failure The target is so afraid, it might instantly die.

  • Pathfinder 2e Nexus - Unspeakable Shadow - Turn a creature’s shadow into a frightening monster and make them flee or fight it.

5. Conditions - Archives of Nethys: Pathfinder 2nd Edition Database

  • Drained · Off-Guard · Dazzled

  • Source Player Core pg. 442While adventuring, characters (and sometimes their belongings) are affected by abilities and effects that apply conditions. For example, a spell or magic item might turn you invisible or cause you to be gripped by fear. Conditions change your state of being in some way, and they represent everything from the attitude other creatures have toward you and how they interact with you to what happens when a creature drains your blood or life essence.Click here for the full rules on Conditions. Groups of ConditionsSource Player Core pg. 443Some conditions exist relative to one another or share a similar theme. It can be useful to look at these conditions together, rather than viewing them in isolation, to understand how they interact.Attitudes: Friendly, Helpful, Hostile, Indifferent, UnfriendlyDeath and Dying: Doomed, Dying, Unconscious, WoundedDegrees of Detection: Hidden, Observed, Undetected, UnnoticedLowered Abilities: Clumsy, Drained, Enfeebled, StupefiedSenses: Blinded, Concealed, Dazzled, Deafened, InvisibleBlindedSource Player Core pg. 442You can't see. All normal terrain is difficult terrain to you. You can't detect anything using vision. You automatically critically fail Perception checks that require you to be able to see, and if vision is your only precise sense, you take a –4 status penalty to Perception checks. You are immune to visual effects. Blinded overrides dazzled.BrokenSource Player Core pg. 442Broken is a condition that affects...

6. Rules Discussion: So sickened and frightened don't stack right? - Paizo

7. Conditions - PF2 SRD - d20PFSRD

  • You're gripped by fear and struggle to control your nerves. The frightened condition always includes a value. You take a status penalty equal to this value to ...

  • While adventuring, characters (and sometimes their belongings) are affected by abilities and effects that apply conditions. For example, a spell or magic item might turn you invisible or cause you to be gripped by fear. Conditions change your state of being in some way, and they represent everything from the attitude other creatures have toward you and how they interact with you to what happens when a creature drains your blood or life essence.

8. Frighten Undead - Feats - Archives of Nethys: Pathfinder 2nd Edition ...

  • Your very presence chills creatures of the night down to their core and you can use the spiritual power and faithful life force of religious verses to ...

  • Your very presence chills creatures of the night down to their core and you can use the spiritual power and faithful life force of religious verses to frighten even mindless undead. Attempt to Demoralize an undead target using your Religion modifier instead of your Intimidation modifier if it's higher. If you use your Religion modifier, the Demoralize action loses the emotion and mental traits, as your faith connects to the undead on an instinctual level.

9. How to Build Scarecrow in Pathfinder 2e

  • On a successful hit and check, this bomb gets the terror started by lowering their AC by 3-4 and other saves by 1-2. ... Allies benefit from attack frightened ...

  • Build a Pathfinder 2e character based on the fear-causing Scarecrow – Dr. Jonathon Crane – from the DC Universe.

10. Lycanthrope Archetype v2 - Scribe Tool

  • Pathfinder 2E — Lycanthrope Archetype. Lycanthrope Archetype. Primal ... Critical Failure: The creature is frightened 2 and stunned 2. Lycanthropic ...

  • Create and format documents and homebrew content for Pathfinder Second Edition. (This website is not published, endorsed, or specifically approved by Paizo Inc.)

11. Scare to Death - Feats - Archives of Nethys: Pathfinder 2nd Edition ...

  • Success The target becomes frightened 2. Failure The target becomes frightened 1. Critical Failure The target is unaffected. Traits. Emotion: This effect alters ...

  • You can frighten foes so much, they might die. Attempt an Intimidation check against the Will DC of a living creature within 30 feet of you that you sense or observe and who can sense or observe you. If the target can’t hear you or doesn’t understand the language you are speaking, you take a –4 circ*mstance penalty. The creature is temporarily immune for 1 minute.

12. Conditions - d20PFSRD

  • As far as we (d20pfsrd.com editors) know, there has been no such statement for Pathfinder ... A frightened creature takes a –2 penalty on all attack rolls, saving ...

  • Home >Gamemastering >

13. Pathfinder 2e and an Uncharacteristic Review - The Lawful Good Rogue

  • 4 apr 2022 · ... (frightened and fleeing). A few of these are unavoidable ... Finally, in base Pathfinder, there are around forty-two of these conditions.

  • Recently my regular group has been playing in a Pathfinder game (when we get time and schedules line up, which is notoriously difficult). In any case, this is my first real foray into Pathfinder …

14. fear gem - Pathfinder 2 - pf2easy.com

  • Dark smoke seems to writhe within this obsidian gem. When you activate the gem, you make an Intimidating Strike, as the fighter feat (page 146).

15. Bard Handbook: PF2 Class Guide - RPGBOT

  • 5 jun 2021 · Bard Class Features · Heightened Spells: Heightening spells is an important mechanic in Pathfinder 2e. Many spells scale with spell level, ...

  • Introduction The Bard is a versatile spellcasting class that can thrive in a variety of roles. Their signature role is as a Support character, but they can also serve as a Healer, Librarian, Scout, and Utility caster depending on your build. Successful bards needs to be very comfortable with managing their action economy, tracking status conditions, and supporting the party indirectly. Many of the Bard's most effective features are single Actions which produce short-duration status effects that you'll need to track constantly, and nearly none of the Bard's feats involve harming enemies (spellcasting being the largest exception). This is a [...]

16. Threatening Approach - Actions - Archives of Nethys

  • If you succeed, the foe is frightened 2 instead of frightened 1 ... Pathfinder RPG (1st Edition) Pathfinder RPG (2nd Edition) Starfinder RPG. Actions ...

  • You Stride to be adjacent to a foe and Demoralize that foe. If you succeed, the foe is frightened 2 instead of frightened 1.

17. Rune Magic, Incanter Class, Pathfinder 2e - PDFCOFFEE.COM

  • ... 2 and Fascinated vs enemies (Will Save) +30 Temporary HP +35 Temporary HP Any enemy attacking target gains Frightened 2 (basic Will save) 8th +40 Temporary ...

  • RUNE MAGIC THE INCANTER CLASS 1 CREDITS Author: Jonathan Waldo Editing and Development: Michael Guerra, Andrew Pitma...

18. Frightful Presence - Creature Abilities - Archives of Nethys: Pathfinder 2nd ...

  • ... is unaffected by the presence. Success The creature is frightened 1. Failure The creature is frightened 2. Critical Failure The creature is frightened 4.

  • (aura, emotion, fear, mental) A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.

    Critical Success The creature is unaffected by the presence. Success The creature is frightened 1. Failure The creature is frightened 2. Critical Failure The creature is frightened 4.

19. Warlock Spells 5e: Guide to the Best Warlock Spells - RPGBOT

  • 21 nov 2023 · Pathfinder 2e · How to Play · Character Optimization · Tales of the ... Frightened foes can't move toward you, which is great for melee ...

  • Character optimization guide for the DnD 5e Warlock's spell list.

20. Faerûn | Forgotten Realms Wiki | Fandom

  • ... about this audio file listen or: /ˌfeɪɛrˈuːn/ FAY-er-OON) was a major ... frightened the neighboring societies. Lapaliiya: A group of city ...

  • Faerûn (pronounced: /feɪˈruːn/ fay-ROON[2]   listen or: /ˌfeɪɛrˈuːn/ FAY-er-OON[3]) was a major continent on the planet of Toril.[4][5][note 1] Someone should have dared, long ago, and done so as often as it took to break you of this serenely wrong view of the ways of the world. Hear this, Narantha, and hear it well: Faerûn is not going to change to your will. Either you must change to dwell in it, or it will break you.Florin Falconhand of the Knights of Myth Drannor[6] The word "Faerûn" was a m

21. Fearsome - Equipment - Archives of Nethys: Pathfinder 2nd Edition ...

  • When you critically hit with this weapon, the target becomes frightened 1.

  • When you critically hit with this weapon, the target becomes frightened 1.

Frightened 2 Pathfinder 2E (2024)
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